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Fallout 2 restoration project deutsch
Fallout 2 restoration project deutsch





fallout 2 restoration project deutsch

  • Fixed discrepancy in addressing player (you/name) when using Traps skill on various doors.
  • Implemented Karma Beacon and Cult of Personality for general reactions.
  • Fixed Vic not being counted as one of human/male party members in various scripts.
  • fallout 2 restoration project deutsch

  • Fixed Sierra Mission Holodisk and Broadcast Holodisk setting each other's GVAR.
  • Added scr_return() for all scripts attached items in OBJ_DUDE, to prevent an issue that when you used a remove-after-use item, using other items without closing the inventory will make them being removed as well, even if they shouldn't be.
  • Fixed Laddie being counted as a "strange" party member instead of K-9.
  • Made Anna's ghost invulnerable, also disabled stealing.
  • Fixed Cameron not giving a second chance at training as promised.
  • Fixed music path correction in the installer.
  • Deleted files that were identical to their master.dat versions.
  • Uncensor: "chem" > "drug", "habit-forming" > "addictive".
  • Enabled AIBestWeaponFix, AIDrugUsePerfFix and StartGDialogFix in sfall.
  • Changed localizations to use proper language name from fallout2.cfg.
  • Fixed party proto issue introduced in v7.
  • Disabled stuck Modoc shitty death narration (not intended to work in UP).
  • Added patchinf script, now UP version is visible in-game, like RP.
  • Various under the hood changes: better debug, code cleanup, switched to gcc for preprocessing, removed unused d3d dlls.
  • Fixed crash when talking to Hakunin with low karma.
  • Fixed crash when trying to talk to Pariah dog (introduced in v9).
  • Install script now removes itself after installation.
  • Removed old workarounds for 'too many items'.






  • Fallout 2 restoration project deutsch